Stat Potentials
issueid=1117 07-05-2012 05:10 PM
Ancient Member
Number of reported issues by JellySlayer: 114
Stat Potentials

The manual reports that potential maximums can only be raised by a long, arduous process by natural training, and that generally only magical means can raise potentials. At present, this is not the case.

It appears that raising a potential score using conventional training methods is about twice as difficult as raising the stat itself. In other words, you can raise your toughness using ~4 morgia roots, and you can raise your potential toughness using ~8. The time it takes for the increase is about the same otherwise. This is not an insurmountable hurdle--it's more of a minor inconvenience, IMHO. From a balance point of view, I think it would be much more interesting to make the potential maximums hard caps (save for using the appropriate potion), and eliminate most of the artificial caps on conventional stat increases. In other words, if your potential maximum for toughness is 15, you can only raise your toughness to 15 using morgia root, and need potions of potential stat to continue raising. If you're a troll and your toughness potential is 36, allow morgia to raise it to 36 rather than arbitrarily capping at 25.

As it stands right now, any PC, regardless of race or class, can get St 18, Le 25, Wi 25, Dx 25, To 25, using herbs, gems, and encumbrance strength training without too much difficulty (well, raising Le is a bit more of a pain since not all PCs have easy access to gems). Since few PCs start with stats higher than these values anyway, it means that regardless of starting race/class, most PCs fairly rapidly converge on the same set of stats, and reduces variability a lot in terms of what a mid-to-endgame character will look like. I think using potentials as a way to allow for some stat training in all PCs, but maintaining the variance between classes and races, would probably be a great improvement.
Issue Details
Issue Number 1117
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category Unknown
Status Implemented
Priority Unknown
Suggested Version Unknown
Implemented Version ADOM 1.2.0 pre 7
Milestone (none)
Votes for this feature 19
Votes against this feature 5
Assigned Users (none)
Tags (none)




12-08-2012 04:01 PM
Issue Changed by adom-admin
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 1.2.0 pre 7

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