Auto melee when far from monsters should walk one space for each keypress
issueid=4116 11-28-2015 04:29 PM
Senior Member
Number of reported issues by quik: 20
Auto melee when far from monsters should walk one space for each keypress
Auto melee should just take one step towards a monster

At the current state, auto meleeing walks towards the closest monster and hits it. Sometimes, other monsters show up after you have pressed the auto melee button and you end up hitting a different monster than the one you were planning to hit. This can have bad consequences.

Auto melee should just take one step towards the monster. Then, the player can hit auto melee to take another step, and so on.
Issue Details
Issue Number 4116
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 4
Suggested Version ADOM r64 (v2.0.3)
Implemented Version (none)
Milestone (none)
Votes for this feature 2
Votes against this feature 0
Assigned Users (none)
Tags (none)




11-28-2015 05:36 PM
Senior Member
Also, when using auto attack on a fleeing monster, it may move you through the entire floor of the dungeon.

+ Reply