Skill avalaible only to class "Ranger/Archer/Druid/Beastfighter". When used on world map will start Random Encounter to hunt some animal for food.
Example:
You scouted wild Deer:
Do You want to
[A] Ambush
[E] Evade
[H] Hunt
Your choice [AEH]:
If skill greater there will be more chances to find more "valuable" animals to hunt. Except standard animals (wolfs, dogs, boars,..) this skill will create some new unique animals only anavaible to kill with this skill (deer, moose, squirrel, fox, etc).
Animals encountered will correspond to skill level - at the beginning only anavaible some small animals (squirrel), with skill at 100 deer (which will always drop antlers or oder some valuable items, etc).
Animals will dependent to squares on the wilderness where PC is standing:
I like the idea of enhancing the value of the skills that the outdoorsy classes get. I'd be more excited about this one, though, if it incorporated the benefits of "of hunting" weapons/missiles.
I like the idea of enhancing the value of the skills that the outdoorsy classes get. I'd be more excited about this one, though, if it incorporated the benefits of "of hunting" weapons/missiles.
Yes. Benefits of "hunting" ammo and weapons is practically imperceptible.