Monster berserker status should be more refined
issueid=2893 04-27-2014 09:28 AM
The Creator
Number of reported issues by adom-admin: 499
Monster berserker status should be more refined

Up to ADOM 1.2.0p22 monsters going berserk got bumped quite a bit:
-6 DV
+6 to hit
+6 to damage
double attacks

Starting with p23 this will be more gradual:
-6 DV
+3 to +6 to hit depending on base level
+3 to +6 damage depending on base level
more attacks (minimum of one extra attack, maximum of three or double attacks whichever is less), again depending on minimum level

This should prevent monsters from becoming too much of a death machine in response to http://www.adom.de/forums/showthread...sue-1-2-0-p22)
Issue Details
Issue Number 2893
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 5 - Medium
Suggested Version ADOM 1.2.0 pre 23
Implemented Version ADOM r48
Milestone (none)
Votes for this feature 3
Votes against this feature 0
Assigned Users adom-admin
Tags (none)




06-26-2014 08:45 PM
Issue Changed by adom-admin
  • Status changed from Implemented to Accepted
  • Applicable version changed from ADOM 1.2.0 pre 22 to ADOM 1.2.0 pre 23
  • Addressed version changed from ADOM 1.2.0 pre 23 to ADOM r48

06-26-2014 08:47 PM
Issue Changed by adom-admin
  • Status changed from Accepted to Implemented

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