Increase H2H viability for non-monk/beastfighter
I really like the idea of the necro's shadow touch power and have been dabbling with it - it's difficult to get a decent damage output, even when playing as a troll with high strength. My suggestions:
1) Introduce new "brass knuckle" type items (stone, crystal, mithril, adamantium, eternium). Metal versions should be smithable
2) Scrolls of melee damage/accuracy should apply to brass knuckle type gauntlets if no weapon is equipped
3) More of an afterthought - for non-Monk/Beastfighters, if Unarmed skill >=5, base damage will be 1d(3+(skill level-4). So an unarmed skill of 5 would have 1d4. unarmed skill of 6 would have 1d5, etc. Even with this it is still much lower than a Monk/Beastfighter will reasonably reach
In the case of the you grow thorns corruption this might more sense to add a flat +5 damage to H2H