Walk mode not canceled due to item destruction
issueid=1358 11-24-2012 05:00 PM
Pim Pim is offline
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Number of reported issues by Pim: 9
Walk mode not canceled due to item destruction
An item in my pack got destroyed, and I kept on walking

Especially poignant because it was the Tower of Eternal Flames and the pack item that was destroyed was my blessed fireproof blanket.

Walk_Carefully = true

I suspect this is deliberate, in order to avoid stopping the walking character when food rots away, since other types of item destruction during walking are rare. Perhaps it's possible to let the food-rot walker continue, but stop the walker upon encountering other cases of item destruction.

Background Story:
I saw "Your blessed fireproof blanket is finally damaged beyond repair!" and I thought, "Ah, boogers. I'd better go ahead and bless that backup blanket." But my character kept on going down the corridor. I called out "WHAT?! Why are you still walking! STOP STOP STOP" but the program didn't hear my words, and all my keypresses accomplished nothing until I reached the next room.
Issue Details
Issue Number 1358
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category Windows XP
Status Implemented
Priority 5 - Medium
Suggested Version ADOM 1.2.0 pre 3
Implemented Version ADOM 1.2.0 pre 7
Milestone (none)
Votes for this feature 0
Votes against this feature 0
Assigned Users (none)
Tags (none)




12-11-2012 12:29 PM
Issue Changed by adom-admin
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 1.2.0 pre 7

12-11-2012 12:29 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented

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