Improve NPC dialogue formatting when balloons disabled
It used to be so that (more) prompts divided sentences nicely
I have set Hide_Speech_Bubbles = true. For long stretches of NPC dialogue, quest givers especially, it used to be that each line was nicely formatted so that the NPC would say one sentence that fit in the two-line message buffer. You would press space for more, and another complete sentence said by the NPC would be printed on the screen. Now it's just a continuous stream of text, with sentences often broken between (more) prompts, and it's a lot harder to read. Furthermore, there are a lot of redundant "Character says:" texts in non-balloon mode (and which weren't there earlier), which furthers the problem.
I'd really appreciate if behaviour resembling more closely 1.1.1 would be brought back for Hide_Speech_Bubbles = true.
This might be a wider issue with forced (more) prompts being absent, but that would require more testing/research.