Improve NPC dialogue formatting when balloons disabled
issueid=5004 09-16-2017 08:25 AM
Ancient Member
Number of reported issues by Laukku: 56
Improve NPC dialogue formatting when balloons disabled
It used to be so that (more) prompts divided sentences nicely

I have set Hide_Speech_Bubbles = true. For long stretches of NPC dialogue, quest givers especially, it used to be that each line was nicely formatted so that the NPC would say one sentence that fit in the two-line message buffer. You would press space for more, and another complete sentence said by the NPC would be printed on the screen. Now it's just a continuous stream of text, with sentences often broken between (more) prompts, and it's a lot harder to read. Furthermore, there are a lot of redundant "Character says:" texts in non-balloon mode (and which weren't there earlier), which furthers the problem.

I'd really appreciate if behaviour resembling more closely 1.1.1 would be brought back for Hide_Speech_Bubbles = true.

This might be a wider issue with forced (more) prompts being absent, but that would require more testing/research.
Issue Details
Issue Number 5004
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category MS-DOS
Status Implemented
Priority 7
Suggested Version ADOM 2.3.0 (r73)
Implemented Version ADOM 2.3.1
Milestone (none)
Votes for this feature 0
Votes against this feature 0
Assigned Users (none)
Tags (none)




09-17-2017 03:55 AM
Issue Changed by adom-admin
  • Status changed from Suggested to In Progress

09-17-2017 05:26 PM
Issue Changed by adom-admin
  • Status changed from In Progress to Accepted

09-17-2017 06:39 PM
Issue Changed by adom-admin
  • Status changed from Accepted to Implemented
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 2.3.1

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