UI/UX: Yellow satiation warning makes no sense
issueid=5329 10-13-2017 11:18 PM
The Creator
Number of reported issues by adom-admin: 499
UI/UX: Yellow satiation warning makes no sense

Being satiated is a good thing. Thus there shouldn't be a yellow warning sign with an exclamation mark but rather probably some kind of green symbol.
Issue Details
Issue Number 5329
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All with NotEye
Status Accepted
Priority 3
Suggested Version ADOM 2.3.5
Implemented Version (none)
Milestone "Ease of Use" UI
Votes for this feature 0
Votes against this feature 0
Assigned Users Ravenmore
Tags (none)




10-13-2017 11:46 PM
Ancient Member
Being satiated reduces your speed and to-hit. It has a nice name, but it isn't exactly a good status.

10-14-2017 07:13 AM
Ancient Member
Grond explained perfectly why I color-coded it yellow.

Unless satiated should *become* a good thing? But then being satiated would become the de-facto "default" level as everyone would strive to remain satiated...not sure on this one.

10-14-2017 08:19 AM
Senior Member
I think there's a problem with hunger levels in general; the player is only promoted to eat a ration when 'hungry', but actually it's a good idea to eat well before then, and to eat 2-3 rations if you do hit hungry.

Now that we're all graphical, maybe a hunger meter would be good?

10-14-2017 09:27 AM
Ancient Member
RFE for shockeroo's suggestion here:
http://www.adom.de/forums/project.php?issueid=5341

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