To add onto the differences between Gray and High Elves.
- High Elves heal naturally once every 60 turns. Gray Elves heal Once every 65. (Not very significant, but it matters in corner cases).
- High Elves regenerate power once every 40 turns. Gray Elves regenerate once every 25. (THIS is the big one. They regenerate PP 1.6 times faster than their "tankier" siblings. High Elves are darn fine at their job, but Gray Elves are second to (n)one.
- High Elves are slightly penalized when shopping at Chaotic owned stores (Troll, Orc, Dark Elf). Gray Elves are hated, and the only deals they get are from themselves, and High Elves, ironically.
- While Gray Elves have good Dexterity scores, High Elves typically tend to outdo their hated brethren. On the flip side, High Elves have respectable Mana scores; Gray Elves surpass them by a decent margin, hence why they're the among the best (behind You Know Whos) in pure casting.
- On the subject of stats, typically, High Elves have slightly better toughness scores (oh, don't get me wrong, they're bad, oh my goodness, but when you're comparing twigs to toothpicks, you have to take everything you get), Charisma, and Strength. On the flip side, Gray Elves get slightly better willpower scores.
- Starting alignment might be pretty, minor, in the grand scheme of things, it's still important to note. High Elves start out Lawful, Gray Elves start as Neutral. Gray Elves have a slight slant towards the "Wand" star sign, because of it. (On that note, things like Book, Unicorn, and Tree make them matter a teensy bit more).
This isn't a bad suggestion, by any means... but they have differences. I don't think one should have a skill tacked on that the other just doesn't get, or two of them getting a different skill while trying to weigh one against the other to call them "balanced". Unless you mean something else? Please explain.