More differentiated monster attitudes
Internally ADOM has been using a variety of so-called "attitudes" to describe how a monster behaves (internally named "aggravated", "slightly aggravated", "standard", "friendly", "peaceful" and "tame"). Currently the look command only differentiates the level of aggravation, being tame and a general "does not care about you".
As our current impression is that there are too many "neutral" monsters in p22 it would be very helpful to get more differentiated feedback regarding monster attitudes. The look command should be adjusted accordingly.
P.S.: If I were to implement this again I probably would get by with aggravated, peaceful and tame or something like that. Maybe even without anything like that and just a more flexible set of goals. But to refactor this involves changing almost all the code and we definitely are not going to venture into this realm... at least not now.