Suggestion for 'strong legs' talent - chance of knockback
issueid=3201 07-19-2014 11:21 AM
Senior Member
Number of reported issues by sylph: 26
Suggestion for 'strong legs' talent - chance of knockback
give kicks a chance (~10% ?) to either knock the target back, or knock the player back

I was just thinking how interesting it could be, tactically, to give kicks a chance (maybe something low like 10%) to either knock the target back (humanoid targets or small targets), or knock the player back (larger/heavier than humans). Perhaps just with the strong legs talent (or that talent could be used to largely increase the small chance). Might be an interesting option to add to what are currently only a few useful talents! What do people think?
Issue Details
Issue Number 3201
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 10 - Lowest
Suggested Version ADOM r50
Implemented Version (none)
Milestone (none)
Votes for this feature 5
Votes against this feature 2
Assigned Users (none)
Tags (none)




07-19-2014 02:54 PM
Ancient Member
ADOM doesn't have size classes, IIRC.

07-19-2014 04:31 PM
Senior Member
Use PV? Stands to reason the monsters with the highest PV might also be the heaviest. There are a bunch of exceptions but I think you could divide small medium and large monsters that way.

I think this got suggested for Mindcraft too, somewhere.

07-19-2014 06:01 PM
Senior Member
I like this idea! Especially if knocked back monsters trigger traps.

07-19-2014 06:06 PM
Ancient Member
Or you could use corpse weight (I think even monsters that don't drop one have this defined internally) and define it as being the same as a priest's for the player (since Ruun is always the same race as you), taking weight-affecting corruptions in consideration also.

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