force prompt flag for new UI
issueid=4766 06-08-2017 12:58 AM
Ancient Member
Number of reported issues by auricbond: 264
force prompt flag for new UI

The new message buffer plows through prompts. This is good because it means you no longer have to mash spacebar in spider factories and such. This is also bad, because you miss important things like strength of atlas spell waning. I think certain messages should have an extra flag that forces a press-space-to-continue state no matter what.
Issue Details
Issue Number 4766
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All with NotEye
Status Implemented
Priority 5 - Medium
Suggested Version ADOM 2.3.0 (r73)
Implemented Version ADOM 2.3.0 (r73)
Milestone "Ease of Use" UI
Votes for this feature 3
Votes against this feature 0
Assigned Users adom-admin
Tags (none)




06-20-2017 07:01 PM
The Creator
I can add this but actually could need a list of important messages where a hard stop should be inserted. By now we have:
- Strength of Atlas waning

06-20-2017 09:26 PM
Ancient Member
Would it be possible to use the no_skip setting in adom.msg for this purpose? That way it's configurable, and there are already a number of default important messages (including the strength of altas messages).

07-04-2017 05:50 AM
Ancient Member
Quote Originally Posted by adom-admin
I can add this but actually could need a list of important messages where a hard stop should be inserted. By now we have:
- Strength of Atlas waning
Starvation.

Or maybe leave it the way it is for more schadenfreude videos.

07-04-2017 05:57 AM
Ancient Member
I'd also add that these mishaps perhaps wouldn't happen if the current UI wasn't so hard on the eyes. I find it very hard to keep the messages in the peripheral vision, my HP and the action in the screen all at once, so I'm constantly shifting my gaze around in a way I never used to have to do, it causes eyestrain.

07-04-2017 04:44 PM
Member
Quote Originally Posted by auricbond
I'd also add that these mishaps perhaps wouldn't happen if the current UI wasn't so hard on the eyes. I find it very hard to keep the messages in the peripheral vision, my HP and the action in the screen all at once, so I'm constantly shifting my gaze around in a way I never used to have to do, it causes eyestrain.
Same here. I find I mainly use the classic UI unless there is a reason to need the flowing buffer to avoid the 'more' prompts. Then I switch back.

08-03-2017 02:38 AM
Ancient Member
I guess 'You die' should be added to the list. Right now we have death (or sometimes, victory, which is another bug) screens popping up instantly while giving no clue as to what killed you.

08-03-2017 07:51 PM
Senior Member
Quote Originally Posted by adom-admin
I can add this but actually could need a list of important messages where a hard stop should be inserted. By now we have:
- Strength of Atlas waning
So far I can think of:

- Death.
- Strength of atlas failing.
- First starvation message.
- Critical hits that take you to 1 hp. Or maybe any critical hit that takes > 75% of your health.
- Poison (initial message letting you know you're poisoned, not every wave)
- Sickness.
- Stunned.
- Confused.
- Cursed (or equipment cursing)
- Doomed.
- New corruption gained.
- Stat drained. (EG, greater demon attack)
- Paralyzed.

Also:

- Surge of power / all special level messages (Dwarftown, Casino, Bunny Level, etc.)
- The message you get when a boss monster is generated
- All one-time room effect messages. (*Especially* the glob of mud!)

The paralyzed one is important because you can get hit by a monster that paralyzes you and then instantly see the death screen, without any indication (in game) what happened or why you're suddenly dead. Of course you can look at the last messages and see "the foo hits you! You are paralyzed! The foo hits you! the foo hits you! The foo hits you! The foo hits you! The foo hits you! [x30] You die..." but you never actually see that in the game.

08-04-2017 05:09 AM
ixi ixi is offline
Junior Member
One more:
- Disarmed.

08-08-2017 10:39 AM
The Creator
Implemented.

03-11-2021 10:15 PM
Ancient Member
I think this should be soft-coded. No_skip is quite ineffectual atm, another overriding flag would be useful (would help meet the requirement of my stat notification RFE as well.)

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