[Balance] Fix useless class powers
issueid=1487 12-18-2012 01:22 PM
Junior Member
Number of reported issues by Narsil: 3
[Balance] Fix useless class powers

Right now, Druid and Merchant class powers are almost useless.

Druid: almost all class powers (except =Elec and -10% corruption) are crappy and/or useless. Weather effect immunity? Good on 6xl, but not on 18, for God's sake. Summon animals? Meh. 2x PP or HP regeneration on wilderness? Regeneration on wilderness is quick enough for all classes, besides, there are no big fights in wilderness.

Merchant: again, his class abilities are crap. Mediocre 2x/3x carrying capacity - OK, I can live with that. But rest? Immune to weather on 25xl? Lesser shop prices? Is this a joke?
Issue Details
Issue Number 1487
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 6
Suggested Version ADOM 1.2.0 pre 8
Implemented Version (none)
Milestone (none)
Votes for this feature 5
Votes against this feature 1
Assigned Users (none)
Tags (none)




12-18-2012 01:32 PM
Ancient Member
There is some discussion on class powers here too: http://www.adom.de/forums/project.php?issueid=1321

Iron rations from corpses is a classic. :-)

12-18-2012 01:32 PM
Ancient Member
Actually I consider double/triple carrying capacity to be a really great class power... probably because I'm a packrat, but hey, I can assure you that for many of us, it's a great power.

Lesser shop prices used to be quite useless, but let's see what happens to the Casino balancing (a balance fix was intended, but players have reported not noticing the effect). If the Casino were fixed and gold were relevant in the game again, then these powers would be quite nifty. Maybe they could be buffed a little bit (-30%, -50% and -70%) but I don't think they need more than that.

On the rest I agree with you, especially on druids.

12-18-2012 05:16 PM
Junior Member
It should be mentioned that class powers don't always have to be compared to each other - classes should be compared (assuming there's supposed to be balance).

Simply being a caster/semi-caster is already a great advantage, so the druid's somewhat pointless class powers are alright if you consider that druids are fairly strong as it is.

Merchants, however, are considered a challenge class.

12-18-2012 05:57 PM
Junior Member
Merchants, however, are considered a challenge class.
So? Does it mean, that his class powers are useless on purpose? Then just delete them, if it makes no difference.

12-20-2012 12:14 PM
Member
Are merchants really considered a challenge class? You learn something new everyday huh. I just play them because I love them. The carrying capacity skill is exceptional, definitely nothing needs to be done about that.

Definitely agreed on the case of druid though, this extends to rangers as well. But with rangers I guess it's a tradeoff for having the best starting skillset by far.

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