Not sure how I feel about this. On one hand, having high speed is the one thing that makes the game incredibly easier for every class, so penalizing it in some way feels justified. On the other, so does reducing energy cost—which isn't penalized in any way and is far more effective as well; a pair of blessed 7LB alone provides an endgame-worthy equivalent to movement speed increase, and there are also class powers that match or outperform it (not to mention you can stack both).
It occurs to me that to make things more fair, either both speed and energy cost should affect XP gain in some way, or neither of them. And in both cases net change in XP gain should be equalized with the current state, so the typical progression doesn't feel significantly different. Individual penalties for either parameter, in case both are penalized, would be lower—this would by extension make the Slow Monster abuse less rewarding.