Allow_Default_Names Bug
issueid=148 07-23-2010 06:39 PM
Ancient Member
Number of reported issues by JellySlayer: 114
Allow_Default_Names Bug
Weird bug associated with this .cfg option

The Allow_Default_Name = true flag in the .cfg can either result in a crash or a strange, exploitable effect.

How to trigger:
-Set Allow_Default_Name = true
-Create a PC using one of the default names
-Save
-Create a new PC of the same race but different class, and use the default name again.

In winbeta, this will crash the game.
In other versions (eg. DOS), this will, for lack of a better word, collapse the saved game with the current game. Items left on the ground in Saved game will still be there in the recreated game. There may be other effects that haven't been explored, but this alone allows you to transfer items from multiple created characters into the same savefile--eg. you could make a dwarf merchant for a pile of gold and wands, a dwarf paladin for armor, an archer for a bow and arrows, and then use all of this free equipment on a dwarf monk.
Issue Details
Issue Number 148
Project ADOM (Ancient Domains Of Mystery)
Category Unknown
Status Fixed
Priority 1 - Highest
Affected Version ADOM 1.1.1
Fixed Version ADOM 1.2.0 pre 1
Milestone (none)
Users able to reproduce bug 2
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




12-14-2010 03:46 PM
Issue Changed by JellySlayer
  • Priority changed from Unknown to 1 - Highest

05-24-2012 07:56 PM
Issue Changed by jt
  • Status changed from Unconfirmed to Fixed
  • Issue marked as addressed

09-23-2012 09:40 PM
Issue Changed by jt
  • Addressed version changed from ADOM 1.2.0 pre 4 to ADOM 1.2.0 pre 1
  • Applicable version changed from Unknown to ADOM 1.1.1

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