UI/general improvement: Managing Missiles
Helping to manage the massive amount of missiles player has
So what I'm basically suggesting, is when you run out of missiles (which does happen quite often), instead of the regular going through them one by one approach, why not to have a context specific menu popup, that would allow player to pick up specific missile faster? And being able to "summon" that popup without going to inventory to swap missiles would be nice improvement, though that is not as neccessary, but that is something that could coexist with my first suggestion. Now that TB and crew are having these dialog widgets and such, that wouldn't be something that couldn't be done, I feel.