Only if you use it, and since it is configurable you would be free to not use it. In my opinion, no one will argue that ADOM is a game that tests mechanical skill. The challenge of karmics is to figure out how to kill them without melee, not because you accidentally attacked it since the game decided to give extra descriptions causing a "more" prompt to appear and messing up your input.
The fact that any player can perform actions they don't intend is a consequence of inadequate input devices. With the addition of literally easier dice rolls, non-permadeath, disabled hunger, etc. I find "it's too easy" to be a weak argument. As it is a single-player game, hopefully the game strives to complement every person's playstyle as much as it can. This is a UX issue, not a gameplay issue. The alternative is to spend cumulatively hours staring at an empty screen just in case an enemy appears out of nowhere.