Monster memory screen is mangled in any graphical mode
issueid=2062 03-31-2013 01:19 PM
Ancient Member
Number of reported issues by _Ln_: 97
Monster memory screen is mangled in any graphical mode

If you use monster memory ('&') in any mode other than plain ASCII, the printed info is mangled as the game tries to display it using current settings. Doesn't happen with 'M'ore when 'l'ooking at monsters.
Issue Details
Issue Number 2062
Project ADOM (Ancient Domains Of Mystery)
Category Windows 7 (NotEye)
Status Fixed
Priority 10 - Lowest
Affected Version ADOM 1.2.0 pre 12
Fixed Version ADOM 1.2.0 pre 13
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




03-31-2013 04:00 PM
Issue Changed by jt
  • Status changed from Unconfirmed to Fixed
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 1.2.0 pre 13

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