Make stunning disable teleportation powers of non-PC monsters
issueid=2701 01-30-2014 05:14 AM
Ancient Member
Number of reported issues by SirTheta: 79
Make stunning disable teleportation powers of non-PC monsters

It is extremely exasperating to fight the D:50 balors with a L40+ Beastfighter (and, worse I presume, on a L25+ Thief). This is mainly because stunning a monster results in the immediate [almost immediate?] random teleportation of said monster. It would be much less exasperating if—instead of a monster losing control of the ability to control teleportation and teleporting randomly—stunning a monster instead temporarily removed their ability to teleport at all. They'd still stumble at random and all that jazz, but it would eliminate the huge sigh and need to hunt them down (or close the levers and walk halfway back up the corridor to lure the balor back to the lever).

This would presumably make Andor a much more tractable fight for Thiefs/Beastfighters as well.

For consistency, this would probably mean disabling teleportitis on a PC while they are stunned, but that's up to TB.
Issue Details
Issue Number 2701
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 4
Suggested Version ADOM 1.2.0 pre 21
Implemented Version ADOM r48
Milestone (none)
Votes for this feature 5
Votes against this feature 4
Assigned Users (none)
Tags (none)




06-29-2014 12:24 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM r48

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