Ok, unless someone can come up with a good reason why the map should not be revealed when a blind PC walks next to an previously undiscovered wall or door or features as the PC walks over them. By using his/her sense of touch the PC can most likely distuingish a door from a pool for example and using his/her memory remember what was there.
Also using his/her memory he/she can most always know where he/she is on the map, unless the PC was stumbling around aimlessly or teleported randomly. These are the only reasons that I can think of why the PC position should not be revealed and leads to the conundrum we have.
But not really, because a PC that is not blind knows where he is on the map even before scouting one tile of it. For this reason and mostly this reason it is reasonably acceptable if a blind PC also knows his position on the map.
Thus, all that has to be changed is the naming only the PC part and revealing the map adjacent to the PC and also find a new use for a blessed necklace of the eye worn by a blind PC.
The targeting reticle for missiles simply start at the position of the PC, you can even bring the health bar back.
For the amulet, I would like to suggest that it reveals items and monsters next to the PC, I expect some opposition to these suggestions, because of an existing challenge game. Thus here is my counter argument already, simply change the condition of the challenge that the PC may not wear a blessed necklace of the eye. At least now he doesn't have to draw the map himself or use a 3rd party program to do it for him.