RFE: changes in Literacy skill and reading scrolls
issueid=1397 12-08-2012 12:08 PM
Member
Number of reported issues by paivi: 17
RFE: changes in Literacy skill and reading scrolls
Scrolls are now unrealistically difficult to read

I really dislike how reading scrolls has been changed from version 1.1.1. I can see the idea that Literacy should affect your success reading scrolls, but currently this puts me off playing most semi-literate character classes, since reading scrolls seems too prone to failure. Also, training Literacy is now more difficult than it should have any realistic right to be.

For example, it's a bit silly that a character with 70+ literacy can first first fail then succeed to read a scroll of warning, and then fail to read the exact same scroll again. Also, you'd think a scroll of darkness once read would be simple to decipher when found again, even with a Literacy score of less than 100.

My suggestion is to implement some sort of literacy threshold (i.e. 75?) after which you can automatically read any scroll, and another threshold (50?) after which you automatically succeed in reading a scroll of a familiar type (meaning a type successfully read earlier). This would make the skill a bit more realistic and make non-wizards more enjoyable to play. Or is it just me who hates wasting a scroll?
Issue Details
Issue Number 1397
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 10 - Lowest
Suggested Version ADOM 1.2.0 pre 6
Implemented Version ADOM 1.2.0 pre 7
Milestone (none)
Votes for this feature 6
Votes against this feature 0
Assigned Users (none)
Tags (none)




12-10-2012 03:00 PM
Issue Changed by adom-admin
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 1.2.0 pre 7

12-10-2012 03:00 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented

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