Autosave feature hangs the game up for a few seconds
issueid=3816 08-24-2015 05:14 AM
Senior Member
Number of reported issues by Scooter Fox: 14
Autosave feature hangs the game up for a few seconds

...which wouldn't be that bad if it didn't queue the input. When the auto-save feature kicks in, player may not have any indication of it happening - the message about it can be partially cut off or even not appear at all, I also had it appear after saving. Then the game hangs up for a few seconds, on my computer at least, which makes it look as if the game didn't register the key you pressed. So you press it again, and again because nothing is happening and suddenly your PC moves not one but three tiles forward. Good thing there wasn't any karmic dragon two tiles away from me, right? Not this time at least. I haven't died or messed my PC up yet due to this but I can definitely see it happening for someone.

The solution would be to it either make the autosave notification always visible or, even better, to stop queuing the input when autosave kicks in.

Game version: public R60, was present in R59 too
OS: Windows 8.1 64 bit
Display mode: NotEye, standard tile mode, message buffer mode irrevelant (happens for all), full screen.
Issue Details
Issue Number 3816
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Fixed
Priority 1 - Highest
Affected Version ADOM r60
Fixed Version ADOM r65 (v2.1.0)
Milestone Potential work pipeline
Users able to reproduce bug 9
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




12-26-2015 07:56 PM
Issue Changed by adom-admin
  • Status changed from Unconfirmed to In Progress
  • Priority changed from 5 - Medium to 1 - Highest
  • Milestone changed

01-11-2016 06:07 AM
Issue Changed by adom-admin
  • Status changed from In Progress to Fixed
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM r65 (v2.1.0)

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