Allowing the 'w' commands under more circumstances?
issueid=1154 08-06-2012 08:27 AM
Ancient Member
Number of reported issues by grobblewobble: 72
Allowing the 'w' commands under more circumstances?

There are currently many circumstances where use of the 'w' commands is not allowed. In most of these circumstances, imo disallowing it hinders the player.

While poisoned: It would be very helpful if 'w' commands were allowed, but stopped the waiting or moving as soon as the player receives any damage. This would make the usual strategy of applying first aid after each turn where you receive damage much easier. As it is currently, it takes up a lot of real life time to do so, because you need to check for the "you feel the poison coursing through your vain" message after every action.

- press 5
- look at screen, check: no poison message
- press 5
- look at screen, check: no poison message
.... x 20
- press 5
- look at screen, check: poison!
- apply first aid

real life time consumed: 2 minutes

While this could be:
- press w5
receive poison damage after 20 turns
- apply first aid

real life time consumed: 2 seconds

Not to mention that poison is often not a serious danger at all when your character is strong enough.

A second, different case is when there are non-hostile monsters standing next to the character. That forbids 'w' commands, too. This is tedious when you want to wait many turns in Terinyo or Dwarftown.
Issue Details
Issue Number 1154
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category Unknown
Status Implemented
Priority Unknown
Suggested Version Unknown
Implemented Version ADOM 1.2.0 pre 7
Milestone (none)
Votes for this feature 10
Votes against this feature 2
Assigned Users (none)
Tags (none)




12-08-2012 04:47 PM
Issue Changed by adom-admin
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 1.2.0 pre 7

12-11-2012 08:03 AM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented

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