UI/UX: 'u'se probably should ignore the tool slot (& other refinements)
issueid=5343 10-14-2017 08:53 AM
The Creator
Number of reported issues by adom-admin: 499
UI/UX: 'u'se probably should ignore the tool slot (& other refinements)

New players seem to understand 'u'sing items and 'u'se more and more has become an introductory catch-call command in ADOM as it also triggers, reading, eating, zapping, etc. Thus it is rather bothersome that e.g. when you play an archer and try to 'u'se something you get told that you need find wood to use the fletchery set and that's it. Completely shuts off the player from a very important command.

Instead 'u'se should ignore the tool slot (but allow switching to the inventory screen to use something there) and provide a quick hint for 'U'se. Maybe unlock also should be moved from Ctrl-u elsewhere in order to use that for 'use tool' and completely get rid of the two letter :u (which new players don't understand in any case.

The tutorial then probably just should introduce 'u'se as the one catch-all introductory item-handling command and point to 'e'at, 'r'ead, 'z'ap, etc. after 2000 turns have passed or so and we can assume that he player has become accustomed to the more basic commands.
Issue Details
Issue Number 5343
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 2
Suggested Version ADOM 2.3.5
Implemented Version ADOM 2.3.6
Milestone "Ease of Use" UI
Votes for this feature 0
Votes against this feature 4
Assigned Users adom-admin
Tags (none)




10-16-2017 11:29 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented

10-16-2017 11:39 PM
Issue Changed by adom-admin
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 2.3.6

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