Tone down the chances of monsters going into blind rage
Blind rage is way too common nowadays, almost guaranteed with the big monsters
Titans, giant kings, wyrms, ancient dragons.. The late game is packed with monsters who hit hard and take a lot of punishment to kill. Also, they have a very high chance of going into blind rage, basically causing an instakill risk at all times. Basically I'm fine with having that risk, but IMO it should be a rather rare event, and not the more-than-every-other-time that it is nowadays.
Difficult monsters should be difficult as they are, and not because they go batshit once they get moderately injured.