UI/UX: Multi-turn actions should be disturbed as soon as hostile monsters come into view
issueid=5380 10-17-2017 09:02 PM
The Creator
Number of reported issues by adom-admin: 499
UI/UX: Multi-turn actions should be disturbed as soon as hostile monsters come into view

Currently the player is disturbed too late and thus sometimes can only begin to react when e.g. a monster already is standing next to him although it was not even visible when the player started the extended action.
Issue Details
Issue Number 5380
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 2
Suggested Version ADOM 2.3.6
Implemented Version ADOM 2.3.6
Milestone "Ease of Use" UI
Votes for this feature 2
Votes against this feature 2
Assigned Users adom-admin
Tags (none)




10-22-2017 02:10 PM
Issue Changed by adom-admin
  • Status changed from Accepted to Implemented
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 2.3.6

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