have enemies trigger the blinking darkness rooms
issueid=5995 02-08-2018 07:54 PM
Ancient Member
Number of reported issues by auricbond: 264
have enemies trigger the blinking darkness rooms

As title.
Issue Details
Issue Number 5995
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 8
Suggested Version ADOM 3.1.0
Implemented Version (none)
Milestone (none)
Votes for this feature 4
Votes against this feature 3
Assigned Users (none)
Tags (none)




02-08-2018 10:55 PM
Ancient Member
Yeeeeeeeees.

02-09-2018 10:41 AM
Junior Member
How would that then work with multiple monsters, for example a roomful of worms?

02-09-2018 10:52 AM
Ancient Member
Quote Originally Posted by Harkila
How would that then work with multiple monsters, for example a roomful of worms?
Chaotically I suppose.

02-09-2018 12:12 PM
Ancient Member
Quote Originally Posted by Harkila
How would that then work with multiple monsters, for example a roomful of worms?
Well, if the room is either blinking or not... why does the number of monsters making/not making them matter?

02-09-2018 05:01 PM
Junior Member
Quote Originally Posted by Soirana
Well, if the room is either blinking or not... why does the number of monsters making/not making them matter?
The RFE clearly stated that monsters would trigger the blinking and it would not be just happening in the background. That would imply that the room would blink according to their movement like it's now doing with the PC's movement. There would be many movements during a single turn.

Why bind it to enemies? If you want it to be permanent, then request it to be permanent.

+ Reply