Buildings and stuff
issueid=41 03-27-2008 04:22 PM
Junior Member
Number of reported issues by hrothgar: 4
Buildings and stuff
Adding complexity to them

Greetings everyone. Ive been thinking a little about cities, and kinda thought it would be nice to have more
elaborate houses in the cities. It would be far more interesting to have some houses (many of them) with 2nd and 3rd floors, some of which would have elements related to simple quests... as cities are going to be more massive it would be very hard getting to know them all completely, even more if they had houses with more than a floor. You could get some times the errand "go to Hillarys house and steal her stethoscope", you get there, and get the option (activated through the quest) to steal the key she is holding. Then you go to the second floor and open the door corresponding to the key (wich is not possible or very hard to open in other way). in there you go to the Chest and open it. Yes I also propose adding chests to the game... which would also need a particular key or the corresponding lockpicking ability. These chests could be found some times in dungeons too.
And to add something else about houses: when going to a second floor, the other houses second floor could be shown on the screen at the same time or not, depending in the fact of having been explored or not. This would show a completely diferent map level of the city.
Something else, and perhaps more important is to reduce the amount of food needed to wander around the city... it is unlikely to starve to death whilst you walk around a midle sized town... as it could happen in Adom. Food requirements in cities should change.
Another idea could be to ampliate some buildings: you get the option to go to the "basement" or something like that, and you would go to the "guild" of mages underground, for example. This way you could
get big structures within the city walls.
Something else: Thomas, if you read this, what do you think of daggerfall??
Issue Details
Issue Number 41
Issue Type Feature
Project ADOM II (formerly known as JADE)
Category Unknown
Status Suggested
Priority 3
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 6
Votes against this feature 3
Assigned Users (none)
Tags (none)




03-31-2008 04:15 AM
Member
i loved the size of the big cities in daggerfall ;> they were much bigger then the ones in morrowind (havent played oblivion). i would love to see multi-floor buildings in cities :)

03-31-2008 06:45 PM
Senior Member
I am all for it... as long as it's meaningful.
As we can see from the video, they are already HUGE, so if the sole purpose of developing them vertically would be to have a harder tie finding specific buildings/NPCs, then no.

However, that's a good way to introduce some variation between the cities of different races, hurtling holes could start as small holes with very developed underground tunnels.

04-02-2008 04:41 PM
Senior Member
The buildings as they are now are solely symbolical, since the ascii graphics doesn't feature furniture or any other interior layout. Adding new floors just results in empty halls and corridors, which isn't much fun gameplay-wise.

So IMHO there is no use adding more floors unless the houses are significantly enhanced.

04-06-2008 06:18 PM
Junior Member
exactly. Houses should be enhanced somehow. Later I will try to come with some fresh ideas about that

04-06-2008 06:56 PM
Senior Member
adding at least the containers mentioned in the other RFE is a minor solution

04-06-2008 11:59 PM
Ars Ars is offline
Ancient Member
There should be multiple floors, that just makes for a much cooler city structure. Casino in a basement, and bouncers on the ground level to keep a face control on comers. Sewers systems. A wizards tower or a kings castle in the middle of the city. Shops have the merchants' living quarters upstairs. Of course it's the same with any building, if it contains something interesting it's good, if it's just an empty level it's boring. Plain common houses could have other floors too, if burglary is possible other floors make it much more diverse.

04-07-2008 07:45 PM
Senior Member
but, with the engine's limitations, we still cound't do things like sniping with a crossbow on an upper floor or jumping from the roof to the street below, since the other floors would be separate maps. So without this level of interactivity it would be just a half-feature...

04-08-2008 05:52 AM
Ancient Member
Quote Originally Posted by reich
but, with the engine's limitations, we still cound't do things like sniping with a crossbow on an upper floor or jumping from the roof to the street below, since the other floors would be separate maps.
Hmm, do they have to be separate "levels"? The layout of the building could just be changed when the PC goes upstairs.

04-13-2008 10:47 AM
Ars Ars is offline
Ancient Member
It doesn't necessarily have to be so fancy with jumping and shooting between floors. If that gets in the game, great, but even with the ADOM system I'd say multilevel cities are cooler than one-leveled ones. It isn't much better, but still better in many ways. I don't know if it's hard to implement to the city-creation sequence, but I'd say it's worth it. Especially sewers and possibly whole dungeons under towns would be great.

04-22-2008 09:07 PM
Junior Member
i like the idea with multiple floors, skyscraber maybe :D

04-27-2008 11:45 AM
Senior Member
I voted agaisnt, the idea is cool but in reality I don't see anything about that complex things have any good visual clue in an ascii game.

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