Change Something About Literacy
This falls somewhere halfway bug report and feature request.
In 1.2 you can fail to read scrolls as long as your literacy score isn't high enough. This has a strange side effect.
The problem is that characters that start with a low literacy and low dice, say, 20-30 and a modifier die of +1, have a much harder time getting the skill to a decent value than characters who start without the skill at all. Because with the potion of literacy you instantly get the skill at a decent value of around 60. This never used to be a problem, but now that the skill value became important for scrolls, it suddenly seems rather unfair. Having the literacy skill at the start of the game, even at low value, is supposed to be an asset and not a curse.
Not sure about the best solution.