Change Something About Literacy
issueid=1317 10-31-2012 02:36 PM
Ancient Member
Number of reported issues by grobblewobble: 72
Change Something About Literacy

This falls somewhere halfway bug report and feature request.

In 1.2 you can fail to read scrolls as long as your literacy score isn't high enough. This has a strange side effect.

The problem is that characters that start with a low literacy and low dice, say, 20-30 and a modifier die of +1, have a much harder time getting the skill to a decent value than characters who start without the skill at all. Because with the potion of literacy you instantly get the skill at a decent value of around 60. This never used to be a problem, but now that the skill value became important for scrolls, it suddenly seems rather unfair. Having the literacy skill at the start of the game, even at low value, is supposed to be an asset and not a curse.

Not sure about the best solution.
Issue Details
Issue Number 1317
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category Linux
Status Implemented
Priority 5 - Medium
Suggested Version ADOM 1.2.0 pre 5
Implemented Version ADOM 1.2.0 pre 7
Milestone (none)
Votes for this feature 7
Votes against this feature 1
Assigned Users (none)
Tags (none)




12-08-2012 08:36 PM
Issue Changed by adom-admin
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 1.2.0 pre 7

12-08-2012 08:36 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented

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