Beef up the Arena combatants
Beef up the Arena combatants
It's been a dreadfully long time since any of my characters have been significantly hurt in the arena, even by the final boss. The opponents have something like 5x normal HP, but do only half normal damage. It's kind of bizarre. You'd think Bonk would really beat up a PC, but an ogre lord is more dangerous. In fact, I've always wondered if the arena works as intended.
I'd like to see these fights take some effort for a character around level 10. Some thoughts:
- Level up the monsters instead of just giving them extra HP, so they do more damage as well.
- Dax requires the PC to fight without body armor.
- Randomly insert 2-3 named monsters (like artifact guardians and the new bosses) in the lineup.
Anyone with me? Let's make the Golden Gladius mean something!