Steal improvements
issueid=15 03-08-2008 12:14 PM
The Creator
Number of reported issues by adom-admin: 499
Steal improvements
Making stealth a lot more useful

  • Stealth effects should be dependent on the burden level of the being (which they right now are not).
  • Stealth should work much better close to a wall than compared to the middle of a room.
  • Stealth should have an active and a passive mode. The active mode provides a higher chance of success but reduces speed by one half or so. Active modes ends when combat starts.
Issue Details
Issue Number 15
Issue Type Feature
Project ADOM II (formerly known as JADE)
Category Unknown
Status Accepted
Priority 5 - Medium
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 32
Votes against this feature 0
Assigned Users adom-admin
Tags (none)




06-30-2008 04:35 PM
Ancient Member
I think also many things upon noticing something like that would get scared and run away (animals especially), or maybe try and alert other monsters nearby.

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