I think I am done with randomness in most missiles in ADOM.
I have spent the evening looking at the various suggestions for making missile handling easier and mostly hate them as too complicated and unwieldy. Not because the proposals or ideas behind them are bad but because they simply are inherently complex and fiddly. E.g. http://www.adom.de/forums/project.php?issueid=3404, http://www.adom.de/forums/project.php?issueid=1415 and http://www.adom.de/forums/project.php?issueid=2849. I remember that I strongly opposed removing randomness from missiles but the alternatives by now seem far worse to me. So randomness mostly will be going away from ADOM missiles in order to reduce the number of missile stacks you have with you. Additionally items you use as a thrown missile will be listed and http://www.adom.de/forums/project.php?issueid=4838 has been implemented anyways...
Interesting, I always wondered whether the missile slot was 'abstract' rather than literally equipped since you can unequip cursed items in it. If that were so then it would make sense to have reloading be costless.
Interesting, I always wondered whether the missile slot was 'abstract' rather than literally equipped since you can unequip cursed items in it. If that were so then it would make sense to have reloading be costless.
Javelin of doom dooms you when equipped in the missile slot, so it can't be completely abstract.
Interesting, I always wondered whether the missile slot was 'abstract' rather than literally equipped since you can unequip cursed items in it.
I've thought about that too, but if you couldn't unequip cursed missiles then you would probably just get rid of them by throwing/shooting them at a wall or something. Letting you unequip them directly just gets rid of the tedium of having to do so.