Originally Posted by
Carter
makes much more sense than tweaking a feature that is already quite difficult to abuse for newbie players.
We are heading down the path where only extremely experienced players will be able to finish the game if you complete nerf out herbs.
This is not completely nerfing out herbs, it's limiting it and making it not as easy as it is. You can still play the Game of Life and use water and seeds if you want to make it unlimited herbs.
Personally, I never bothered( ran right over them, unless I had Alchemy) with herbs until I got spoiled and was still able to finish unspoiled, this is to make farming more interesting and reduce abuse of the system, if a new player can figure out herbs, good for him.
Originally Posted by
Pim
If a player (character) decides "I shall raise my piety and get crowned before carrying on with the advancement of the plot," then it makes no difference (from an out of game ethical standpoint) whether they spend 3 hours standing next to some herb bushes to obtain sacrifices, or spend 3 hours killing things to obtain sacrifices.
Also, your answer to that person's question is not good enough. Your version of "playing the game" is to wander around MURDERING everyone you see and stealing their possessions. Not every character is an assassin, there also exist farmer and healer classes, y'know! Didn't I read somewhere that it is possible to win the game without killing anyone?
From a game balance standpoint, it's possible that one method is so much more efficient than the other, as to make everything else obsolete. And if that's the case, then I'd agree that some balance is called for. (In other words, if you can gain piety by farming herbs 10x faster than by murder, then even people who prefer murder will choose to farm, and those people will be unhappy, and will submit RFEs.) However, I've never noticed such a huge disparity, and I've never seen hard evidence to support such a claim.
What I meant with 3 hours is for those pursuing pre-crowns, those that only farm for crowning wiil not farm for long(well they won't farm at all anymore) . The same amount of piety can be obtained by just continuing the plot, no grinding is needed to raise enough funds for a crowning. Those that wanted to farm for pre-crowns would have been able to as I explained above, but this has become a non-issue as Grey's RFE has been implemented. And farmers and healers both get the Herbalism skill and a healer can thus obtain Gardening( if the Gardening RFE gets implemented), because killing Keethrax is a noble thing.
Maintaining farms in the suggested system would have been Much (interesting as opposed to boring)Perseverence, but see below.
The piety gains is a non-issue:
http://www.adom.de/forums/project.php?issueid=1382
Originally Posted by
Grey
I love the Game of Life engine that is in the game and would hate to see it spoilt. I think the effort should be to balance the end-use of the herbs rather than the generation of the bushes themselves. To that effect I've made 2 new feature requests to balance stomafilla and spenseweed. There is already a feature request to balance stat rises from herbs.
If this gets implemented you
would be playing the Game of Life to sustain your farms, where as all one has to do now is make multiple 2x2 patches.