Walking against a wall produces bizarre behavior
issueid=1326 11-02-2012 07:18 AM
Pim Pim is offline
Member
Number of reported issues by Pim: 9
Walking against a wall produces bizarre behavior
Walking north against a wall caused me to walk east or west in the corridor, depending on which way I had been moving before.

Standing against a wall like this:
Code:
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 @
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If I move east, then walk north (using key sequence '6w8'), my character does not walk north, but rather walks east.

Walking into a wall, instead of being a reliable means of cancelling the walk command, now might cause the character to walk through the corridor, depending on the layout and the last direction the character moved. It is predictable, following a clear pattern, and so I see that this is (most likely) intentional programming.

However, it is also bizarre, counterintuitive, and horrible. If I say walk north directly into a wall, I surely do not want to begin walking east down the hallway.

I am guessing this is related to the fix for issue 128.

I now know to use 'z' to cancel an errant Walk command. But I am deeply disturbed to know that if I command my character to walk in a certain direction, I may begin walking in another direction entirely.

--------------- Background story:

I was in the pyramid, trying to move carefully because there were still plenty of undiscovered traps about. I had backtracked a bit to kill a mummy, and used Walk to get back to the spot where I was had been searching, then used Walk - Search 'ws' to find a secret door.

However, I then accidentally pressed 'w' again and thought, "Oops! I don't want to keep walking. I'll... just walk against the wall, that'll cancel that movement." So I pressed '8' for up against the wall, north. My character began walking west. Right into a fireball trap. But no permanent damage, thankfully. :)
Issue Details
Issue Number 1326
Project ADOM (Ancient Domains Of Mystery)
Category Windows XP
Status Fixed
Priority Unknown
Affected Version ADOM 1.1.1
Fixed Version ADOM 1.2.0 pre 5
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




11-02-2012 09:26 AM
Issue Changed by jt
  • Status changed from Unconfirmed to Confirmed

11-04-2012 11:09 AM
Issue Changed by jt
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 1.2.0 pre 5
  • Status changed from Confirmed to Fixed

11-04-2012 11:17 AM
Issue Changed by jt
  • Applicable version changed from ADOM 1.2.0 pre 3 to ADOM 1.1.1

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