Wishing idiosyncrasies
issueid=734 02-13-2012 02:24 AM
Ancient Member
Number of reported issues by anon123: 111
Wishing idiosyncrasies
Wishing displays a variety of odd behaviors under certain conditions.

Problem
Wishing for certain things has a variety of strange/unrealistic (for lack of a better word) reactions.

(1) Wished-for ratling guardians are as immobile as those in the HMV, and respond with the same message about guarding the city when 'C'hatted with.
(2) Wished-for non-hostile ancient karmic wyrms are immobile, think they are Sharad-Waador and ask the PC to "Stand on the stairs... then we'll talk." when 'C'hatted with.
(3) Wishing for a monster that can ignore walls if surrounded by diggable walls and two doors/monsters still gives the "For some seconds a ghostly figure..." message (thrice), when it should be able to spawn in a wall.
(4) If the player uses a wand of wishing or gets a wish from a pool, and then makes a wish that doesn't match any item or abstract concept in the game (even after spell checking), absolutely no response is given. It should say "Nothing happens." like when one casts the Wish spell or gets it from a wand of wonder.

Note this excerpt from the changelog: "When you failed to wish for an item with a wand of wishing, no text at all was displayed."

(5) Using a blessed ring of djinni summoning can give two wishes: a skill dice increase, and something else of the player's choice. This depends on how trained the wished-for skill is. A full explanation is available here. Similarly, using wands of wishing or the Wish spell will yield no message whatsoever, while still increasing the skill's dice. In both cases it should give "you better understand the -foo- skill" (or whatever the exact words are), and if it's a RoDS, the djinni shouldn't say that's a foolish wish and give you a refund.
(6) Wishing for a greater moloch that appears in an altar square doesn't immediately break the altar.
(7) When a wish increases your proficiency with a skill (i.e. you wish for a skill you already have), it also reduces your dice for it as if it was a regular skill advancement.
(8) The player can't wish for "heavy cudgel(s)" or "black tomes", or misspell a wish for "clothes", because the game thinks they're asking for artifacts.

How to reproduce it
See above.

Notes
See above.
Issue Details
Issue Number 734
Project ADOM (Ancient Domains Of Mystery)
Category Windows 7
Status Unconfirmed
Priority 9
Affected Version ADOM 1.1.1
Fixed Version (none)
Milestone (none)
Users able to reproduce bug 4
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




03-03-2012 03:01 AM
Ancient Member
Quote Originally Posted by anon123
In addition:

The player can't wish for "heavy cudgel(s)", because the game thinks he/she wants to get Black Thumb, instead of a regular non-artifact heavy cudgel.
For some reason, I have the feeling that this has never come up in actual game play...

Not saying it shouldn't be fixed.

02-17-2013 04:14 PM
Senior Member
I have experienced (4). I might add that pressing ctrl+i or tab will make the wish prompt disappear and attempt to invoke a mindcraft power.

02-18-2013 09:25 PM
Member
I'd throw not being able to wish for certain skills in there too (Healing and Alertness?)

02-18-2013 10:11 PM
Ancient Member
Issue 1513 already deals with the non-wishability of those two skills, something I personally believe should be changed.

11-24-2016 04:58 PM
Ancient Member
Wished-for casino guards and big casino guards are also immobile if non-hostile. If they follow you to a new area, they will attempt to move to the same x,y coordinates that they occupied in the previous area (also true for ratling guardians).

11-26-2016 12:13 PM
Ancient Member
Another thing is that you can't pluralize boots (i.e. get a stack of them), at least not with bootss, bootses, etc.

11-26-2016 01:34 PM
Ancient Member
Pairs of eternium boots?

11-26-2016 05:44 PM
Ancient Member
It was always pairs of boots/gloves/bracers etc.

11-27-2016 06:25 AM
Ancient Member
I'm rather sure pairs of bracers did not work at least in 1.1.1.

Hmmm... bootsies...

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