Allow trap type selection with blessed wand of trap creation
issueid=1508 12-20-2012 08:41 AM
Ancient Member
Number of reported issues by Al-Khwarizmi: 62
Allow trap type selection with blessed wand of trap creation
Now that traps aren't tied to a pattern, it would be interesting to be able to create a given trap

Now that trap types are no longer tied to a specific patterns of squares in dungeon maps, it would be neat if wands of trap creation gave the option of choosing a trap type. An interesting way of doing it would be:

- Blessed wand: prompts you for which type of trap you wish to create, and creates it in the direction of zapping
- Uncursed wand: creates a random trap in the direction of zapping
- Cursed wand: creates a random trap you're not aware of in a random free direction

Note that this wouldn't be overpowered, it's something that experienced players were already doing by exploiting trap patterns and creating traps in the exact points where they would get the desired result. But with this feature, instead of using a rather exploity technique to know what the PC would have no means to know, players would be able to create a given trap by using a blessed wand (which makes sense).

The prompt for trap type could either be a list: "Would you like create an (A)larm trap, a (P)it trap, ...?" or a prompt: "Create which kind of trap?", which would create a random trap on unrecognized or null input. I think the first solution is simpler, but the second would be good if the first one would generate a too long message.
Issue Details
Issue Number 1508
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 5 - Medium
Suggested Version ADOM 1.2.0 pre 8
Implemented Version (none)
Milestone (none)
Votes for this feature 31
Votes against this feature 7
Assigned Users (none)
Tags (none)




12-09-2015 01:49 PM
Ancient Member
Quote Originally Posted by Stingray1
Well, the whole concept doesn't work from a sensible point of view.
How does the PC get the wand to create a specific trap? Does he/she zap the thing and the wand queries the PC or does the wand have to be handled differently for each type of trap the PC wants to create. Even in that case where does the PC gain this special knowledge of getting the wand to create that specific trap? A blessed wand can also be un-identified, so does the PC just do that specific ritual with every un-IDed wand hoping that maybe it is one of trap creation.
Of course, it is made simply by a mental effort! Knowledge about available choices sparkles in PC's unconsciousness once the wand in his hands! PC just needs to focus his will and then magic makes the act of trap creation. Magic does not need explanation! ;-)

12-09-2015 08:20 PM
ixi ixi is offline
Junior Member
I agree with the suggestion completely:

Balance: that's not much better than in winbeta 4. It won't be top-strategy to play. And

Gameplay: it adds a new way of dealing with a lot of problems and this way isn't boring. I don't think we should call this an exploit.

Explanation: player focuses his mind on trap the trap type when he zaps the wand. Should be sufficient.

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