Originally Posted by
Spellweaver
Silfir's suggestion will make a skill totally useless.
Yes. Which is still preferable to having the skill as it is now. It is that stupid.
@anon123: Yes, a lot of things in ADOM don't make sense. Pick Pockets doesn't make sense
and is stupid.
If you want to challenge yourself not to use the skill at all, you're free to do it
That's the problem right there. If you want to obtain the maximum benefit from killing monsters, you have to learn Pick Pockets and spend approximately
ten thousand button presses just pickpocketing. The better game - in which you don't have to do that because
oh my god is it boring and stupid and dumb is the exception - the optional "challenge". We should make the better game the default; the one in which you don't have to press buttons over and over to get the most out of your kills.
People have said they enjoy pickpocketing - which I have a difficult time wrapping my head around because
WHAT - I suspect that's a Pavlovian reflex of some kind: They enjoy getting the free stuff, so they've learned to associate pickpocketing with getting the free stuff, so they feel good about pickpocketing. And I can understand that just fine - I love getting items, too. But there's a limit to what I'll put up with to get them. There's a reason that I get bored to tears with most MMORPGs out there. ADOM is so fun because of the dungeon crawling, and the unimaginable variety of possible combat situations you can face. Winning combat gets you items - awesome! But wait! Did you remember to press the two buttons that get you more items? ... My answer is, "
No I bloody diddn't because I'm playing ADOM, the best game in the world, not Press the Button to Get the Loot!"