Originally Posted by
sytar6
You would be able to Teleport a grand total of once.
Try reading your book some more. This is an intended effect and would happen even in 1.1.1.
I debunked the "has no impact on balance" canard by suggesting that the Teleport spell simply be taken out of the game.
It has no effect on
melee balance. Yes, if teleport were removed from the game, it would have absolutely zero effect on most melee characters. That's the whole point. It
does have an effect on caster characters. This is a caster balance issue, not a melee balance issue.
Stingray1 debunked the "it never happens" assertion by pointing out that almost all of his winners learn Teleport.
Most of mine don't, and I have more wins than Stingray1. I don't see that this sort of argument is in any way helpful unless you're looking at a large statistical sample. And yes, you will find that most winners probably had teleport, because ~50% of ADOM winners are grey elven wizards. Again, that's kind of the point.
You can't act like heavily nerfing or removing Teleport would cripple casters but then turn around and claim that it would have no impact on melee because they have access to wands and booze (as do casters) and/or they hardly ever get teleport.
Removing Teleport is a nerf on casters because casters get Teleport regularly, have more PP and more available castings on average, and can use Teleport in strategic ways that other characters generally cannot. I think you are misunderstanding the problem. If you're worried about characters not having enough PP to teleport away in an emergency situation, this isn't a problem. Most melee characters who can learn teleport have enough castings for a few teleports, or there are wands and scrolls. The problem is that if you have a lot of PP, you can teleport
all the time. Any distance more than 10 squares, you may as well teleport if you can. With four or five teleports max, you can usually find the stairs on any level and clear it. In the time that it takes your melee character to walk from the stairs to the door of the first room, my wizard has already left the level.
I'm glad someone is at least making the "necessary sacrifice" argument.
I never said that, so don't put in it quotation marks.
Originally Posted by
Stingray1
I'm talking about being surrounded by 2 ancient blue wyrms and six ancient blue dragons, while not having =Elec and not wanting your scrolls of power and HP reducing rapidly while only having one casting. Greater Daemons, unicorns, etc.
You only need one casting of teleport to escape this situation. But, of course, using 10 or 15 castings combined with bolt or ball spells, you could also kill this mob without ever taking a hit.