Originally Posted by
Spellweaver
What the heck, endgame is aniway a speedrun versus corruption. It's challenging enough.
And if you want every boss to be unkillable while wielding a slaying weapon, you are a strange man. How is a character without Skullcrusher going to kill it then?
I remember one of my barbarians shredded to death while preparing tremendous blow. It's a lesson to learn, but it still means that Cat Lord is not a pussy. Also, unlike water dragons, he is not optional. If your character meets cat without any means to dispose of it, then you are doomed to meet him.
It seems that your general position is "ADOM is too easy", which is very wrong, because easiness of game depends on luck and player skill entirely. If you got a lucky game (as so much in this game is rangom) or you are far better than average, it doesn't mean that ADOM is too easy.
Every character meeting him has means of killing him. Fire and water orbs as well as elemental gauntlets are guaranteed. Potions of booze are in abundance and wand of fireballs is also guaranteed (well, almost guaranteed). If you are attacking him with troumendous blows which has 4000 energy base cost with I guess berserk or aggressive settings and no shield only to allow him to retaliate 12-15 times you deserve to loose your characters. Period.
And for your future gaming. Tremendous blow is a tool to be used only in two situations:
1. Enemy has excessive PV
or
2. You are sure that you can one shot your opponent.
Other than that its energy vs. damage output is inefficient to normal hit.
Cat lord does not meet neither of the criteria. His PV is 6 and you cannot one shot him even with backstabbing thief wielding humanoid slaying weapon (FYI this scenario produces arguably the highest damage output in the game up to 12 times weapons base damage).
Originally Posted by
_Ln_
This is so very-very-very wrong.
Just checked monster memory for two characters:
Mist elve thief had: 57-81 - 65 on average - not sure if damage in monster memory is affected by mist shield or not.
Orcish merchant (and believe me when I say he really took beating from master cat): 60-140 - 75 on average
The extreme values are obviously critical hits. He can attack 3 times per turn. Since he will be most likely 1,5 times faster than average character it may happen that he will attack you 6 times in one turn.
I will skip mist elf as I do not know if the damage values quoted are correct. Orcish merchatnt had approximately 400-450 HP when facing him (do not remember correctly). I would need to to eat 3-4 criticals in a row or 7-8 normal hits for him to kill me. Let's say that on coward he is effectively able to hit me 1,5 times per his one turn (and I took a serious beating from while I was 50 speed - so I can tell you straight away he is not). Let's assume his critical chance is 20% (and it is not).
(3 attacks per turn x 1,5 speed modifier) /2 (his hit chance) x 75 (average damage) x 1,2 (critical ratio) = 3 turns to kill me.
This is extreme scenario with with unrealistic assumptions. I even deliberately screwed the formula to make it more unfavorable - if I take average damage I should not add critical ratio on top of it.
Based on this calculation I would say that in reality he needs 4-5 turns to kill you if it satisfies you.... As mentioned I faced him with speed 50 and usually I managed to survive my two turns before I needed to heal. This is 9 of his attacks or 4 turns on normal speed.
Originally Posted by
Stingray1
I bet if you made the water dragon invisible and slowed yourself just before shooting the final slayer you'll get much more than 3,7.
Just don't forget to throw a cursed potion of invisibility in her face before the rest.
I don't doubt it... but she is more dangerous than cat lord is. She can instakill you from distance regardless of your coward setting.