Originally Posted by
kordi82
One last thing. I do not propose to make him even tougher. What I am saying is that he is not wroth experience points you can currently receive for him.
Jeez, where do I begin then?
1. Chaos Archmage will stand and throw ice/fire balls in your face when you are peppering him with missiles. The only thing you need to kill him is 1 charge of monster creation wand to avoid death ray while you escape MT. And he gives 1+ million base experience.
2. Sharad Waador will stand and throw fire balls in your face and sometimes will move but you can teleport away. And he gives 2+ million base experience.
3. Great red wyrms in greater vaults will get annihilated while standing and breathing/throwing fireballs in your face. Confusion can be reasonably fought with rings/helmets. And they give a lot of experience (~1 million base).
4. Stone grue on D:48 will die in 3-4 zaps of fireball wand, is slow as a turtle and gives 500k base experience.
Each one of these monsters are
significantly less dangerous than the cat lord.
Cat lord is more dangerous than D:50 balors and even Fistanarius and I am not kidding. You can teleport/regenerate on D:49, do whatever you like.
If you want to balance xp gains, then you may want to start with the following things:
1. Each teleport casting decreases xp gains for the next 100/1000 turns by, say, 25%.
2. Changing the level decreases xp gains for the next 100/1000 turns by, say, 25% each time.
3. For each turn an enemy spends in webs/confused/paralyzed/blinded experience gain for it decreases by 10%.
Absurd suggestions, aren't they? Still, thess are the things that help you against monsters.