Originally Posted by
Soirana
Some people (who like big letters) are willingly ignoring the fact that most donators designed their statues for fun (and I would bet most players play the game for the exactly same reason).
If some ****ers want to design death traps and other ***ies want to gamble with them, that's fine, but no reason to get all normal and reasonable people and their statues involved. Hence I think coloring step on statues is best compromising solution.
Yep, that's an excellent point.
When I designed my statue, I could have asked for an exaggerated effect, but I deliberately chose a mild effect that isn't unbalancing, and most of the time it's not especially useful but it could give a very interesting utility that may save lives of players who realize how to use it in the early game (it makes a fireball on the spot if you pray to the statue, so if a weak player finds it in a dungeon they can retreat to it and pray to defeat some monsters).
Of course, the statue becomes totally useless if the majority of players (including myself) are not even daring to step on statues at all because some of them have turned into a death gamble.
The thing is, I (and I suppose many other players) designed the statue under the assumption that the player would be able to look at it without risk. Now that isn't true, just the mere act of seeing which statue it is carries a huge risk, it could doom the player or have even worse effects. So now my statue gives a pitiful reward (a fireball) for a huge risk.
Honestly there's no rational way to defend the current way statues work (which, let's remind again, it's probably not intended but the provisional result of a hotfix). It's what Soirana says, it may be OK for the few extreme statues but ruins the other ones.
Possible compromise solutions to keep the gamble of the step-on statues (if people want to keep that) without affecting the others are:
(1) make statues lookable again but give step-on statues a description that says "you can't tell the details of the statue from here, you would need to get closer",
(2) prompt before looking at step-on statues ("you feel a wave of power when getting close to the statue, do you really want to approach it? y/n"),
(3) color the step-on statues as Soirana says.
But I'm definitely not going to support any solution that turns the mere fact of stepping into any statue into a deadly gamble because this means that the few extreme statues totally dominate the mechanic, and statues by those of us who wanted to create more subtle effects on kicking/praying won't even get used except once in a blue moon. And that's wasting the potential of an interesting game mechanic.