Tone down Maze rewards slightly
In an earlier RFE, the rewards from the Minotaur Maze were boosted because as of 1.1.1, the Minotaur Axe was... okay, but not really ever worth the trip. The Maze rewards now included a buffed up axe, an additional random artifact, multiple PoGA and PoCC, and a huge potential-breaking St and To boost from the Emperor corpse (for a small amount of corruption that can be immediately treated by the aforementioned PoCC). In a recent win, I worked out that well more than half of that character's stat gains came solely from the Maze. Plus there's a couple spellbooks, I think. This is a little over-the-top, IMHO, as clearing the Maze basically catapults characters to obscene power levels and makes the endgame really trivial. I do think that the rewards ought to be better than 1.1.1, but I think they can be scaled back a bit from their current state.
Honestly, I think the buffed axe, which is now more or less the best weapon in the game outside maybe the ToTRR and Justifier, is probably sufficient to attract players to give the Maze a try, but just scaling back a few of those things would be fine. I'd suggest removing the stat-boosters: Drop the PoGA and make corpse respect potentials, or still have it break potentials but maybe +3 St/To instead of +6/+6. If we wanted to go a bit further, I'd suggest dropping the random artifact as well. That would still make this a pretty excellent quest reward, far better than pretty much anything else available ingame, but not as spectacularly game-breaking as the present situation.