NotEye may be using the wrong tileset when ascending between maps
issueid=2294 08-22-2013 08:14 PM
jt jt is offline
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Number of reported issues by jt: 159
NotEye may be using the wrong tileset when ascending between maps

When ascending between maps, NotEye may be using the wrong tileset for a short period of time (e.g. when ascending from the Dwarven graveyard dungeon to the surface level). This was already fixed in Prerelease 15 but introduced bug 2287 which then was fixed in Prerelease 16.

We now use a different method to keep track of the tileset to use. This also allows us to distinct if the encounter area was entered with or without a real threat. The sound routine now plays more peaceful music if the area is entered without an encounter.
Issue Details
Issue Number 2294
Project ADOM (Ancient Domains Of Mystery)
Category All with NotEye
Status Fixed
Priority 1 - Highest
Affected Version ADOM 1.2.0 pre 16
Fixed Version ADOM 1.2.0 pre 17
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




08-22-2013 08:47 PM
Issue Changed by jt
  • Category changed from All to All with NotEye

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