[Balance]Banshee
issueid=1376 12-04-2012 04:05 PM
Ancient Member
Number of reported issues by JellySlayer: 114
[Balance]Banshee

I think one of the nasty things about the Banshee level for unprepared/underprepared PCs is the fact that it is quite possible that, upon immediately opening the door to the Banshee room, the PC can die without having a chance to react to her presence. Her room is pretty small--about 4x6, I think, and the range on her wail is a 3 square radius, so the odds of getting hit when you open the door are pretty high.

A few simple fixes might be:
-Reduce the range of the wail from 3 squares to 2, giving a bit more buffer room.
-Greatly increase the size of the Banshee's room. Maybe 6x8 would be appropriate.
-Make the Banshee's wail do damage proportional with distance rather than instant kill in its entire range. Perhaps it takes 33% of max HP per turn at 3 square range, 66% of max HP per turn at 2 square range, and only guaranteed to be lethal if she is adjacent.
Issue Details
Issue Number 1376
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 10 - Lowest
Suggested Version ADOM 1.2.0 pre 6
Implemented Version ADOM 1.2.0 pre 7
Milestone (none)
Votes for this feature 1
Votes against this feature 5
Assigned Users (none)
Tags (none)




12-08-2012 08:14 AM
Issue Changed by adom-admin
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 1.2.0 pre 7

12-08-2012 08:15 AM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented

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