RFE: Make Detect traps faster to use on doors
issueid=1409 12-10-2012 11:13 AM
Member
Number of reported issues by paivi: 17
RFE: Make Detect traps faster to use on doors
One application should be enough to both discover and ID the trap

Currently, when you successfully apply Detect traps skill on a door, you're only informed that there is a trap. You have to apply Detect traps successfully a second time to get the trap ID.

Would it be possible to get the trap ID on the first application, i.e. instead of "You discover a trap!" you'd get something like "You discover a trap! It's an explosive rune."

Thanks to Stingray1, I feel I should clarify that the bug/feature (?) only applies when detecting traps via 's'earching.
Issue Details
Issue Number 1409
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 10 - Lowest
Suggested Version ADOM 1.2.0 pre 6
Implemented Version ADOM 1.2.0 pre 9
Milestone (none)
Votes for this feature 3
Votes against this feature 2
Assigned Users (none)
Tags (none)




01-10-2013 04:27 PM
Issue Changed by adom-admin
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 1.2.0 pre 9

01-10-2013 04:27 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented

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