No, no, no.
One of the main points of travelling through the wilderness is that you waste time and move closer to the background corruption increase. Yes, I know seven league boots mitigate that and I'd honestly like to see that part removed too. I honestly see no point in making late game even easier.
However if you really, really want to do it, make it a spell and a wand so it's available for everyone but at a high cost, something like 1d4 stat drain on 1d3 random stats. Or maybe skill drain, 3d10 on 1d3 random skills. Or weapon skill/spell knowledge drain. You know, something to discourage from carelessly hopping around the map. I'm against implementing this at all but if someone decides to do so, let there be a consideration of risk vs reward at the very least.