Option to disable numerical damage in messages
I'm not sure in what version this was introduced as I have been a bit busy lately, but I have just noticed in 2.3.8 that now, some combat messages give damage figures (as in "the giant rat hits you for 3 damage", etc.)
Personally I have always considered the lack of such numbers in ADOM's messages to be a nice feature, not a bug, as the ADOM message buffer is like a narration of what the character does in game, which could be told by a narrator in the game world. In my view, numbers break immersion. "The giant rat hits you" feels like a narration, while "The giant rat hits you for 3 damage" obviously doesn't, it breaks the fourth wall as it tells me that the character is inside a simulation which has a numerical concept of damage points.
While I understand that other players may want the numerical info, those of us who roleplay (or at least I) would appreciate an option to disable it.