1. We've update the SDL 2 libraries to SDL 2.0.9, SDL Image 2.0.4, SDL Mixer 2.0.4 and SDL TTF 2.0.14.
2. We've updated LuaJIT to version 2.0.5 on all platforms (we already were using it for the Linux versions)
3. The game event buffer is now dynamically allocated and also increases size on demand.
4. I've fixed one harmless memory leak that happened when ADOM was quit but I can't find any additional ones (using Xcode Memory Profiler, Visual Studio internal tools and Visual Leak Detector).
5. Zeno has updated NotEye to be able to use garbage collection, which is a great improvement. We still need more time for testing it though.