Weapon suffixes don't always change their damage
issueid=1953 02-18-2013 12:50 AM
Ancient Member
Number of reported issues by Grond: 971
Weapon suffixes don't always change their damage

So far I've noticed this with weapons of slaughtering, mayhem, and devastation.
Examples:
Code:
steel butcher knife of mayhem (+1; 1d3+3 slashing) {x2, 5%}
iron pickaxe of mayhem (+0; 3d6+7 piercing) {x2, 5%}
mithril great sword of devastation [-1, +0] (+4; 3d5+6 slashing) {x2, 5%}
wooden quarterstaff of devastation [+1, +0] (+0; 5d10+6 blunt) {x2, 5%}
red steel battle axe of slaughtering (+0; 1d6+3) {x2, 5%}
Issue Details
Issue Number 1953
Project ADOM II (formerly known as JADE)
Category Gameplay
Status Unconfirmed
Priority 5 - Medium
Affected Version ADOM II 0.3.2
Fixed Version (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




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