Originally Posted by
Silfir
The part where I was referring to Aielyn's suggestion.
Fair enough. While admittedly Aielyn's version is more elaborate than mine, I still don't see that it would be terribly complex. It'd be a matter of linking a few extra variables/dice rolls together. More specifically: "When uncooked corpse/raw meat is eaten, roll dice. If dice = X (determined by B/U/C), open prompt. If prompt = false, destroy item. If prompt = true, roll dice. If dice = Y (determined by Pe), apply sickness effect for Z turns." Now, whether or not that's worth the effort is debatable... but it's still relatively simple.
Originally Posted by
Silfir
Yours isn't very complicated to implement, no, but the alternative suggestions came about, remember, because random poisoning 1 out of 100 times you eat any corpse is annoying at best, kills early game PCs at worst, unless they avoid eating corpses altogether, therefore locking away one of the game's very old and very actually interesting mechanics - eating the flesh of once living beings for sustenance and to attain their powers. (I guess cannibalism only becomes properly authentic and immersive once you can possibly get food poisoning from it?) Beginners have more than enough stuff to worry about in the early game without suddenly dying for doing something that seemed perfectly safe a second ago.
You're either forgetting, or else simply ignoring, the numerous times these objections have already been addressed. For starters, it wouldn't be a random 1/100 every time you eat any corpse. It would be
zero for cooked corpses, and 1/100 only for
cursed and/or rotten uncooked corpses, zero again for uncursed/blessed uncooked corpses. This would translate to substantially less than 1/100 odds overall and a significant chance of the player being forewarned that there might be a *small* chance of *mild* risk. Which brings me back to the part where it's already been elaborated upon again and again how the risk of "suddenly dying" is miniscule and easily avoidable anyway. I'm not going to go over those details again; it's all in the thread already.
Originally Posted by
Silfir
Incidentally, if there's a bigger waste of time than pointing out to another forum member that what they wrote is their opinion, I'd like to see it. I guess pointing out to another forum member that they don't get to decide which features get implemented in ADOM or not because that's the Creator's Call comes pretty close.
Regarding the opinion part, my intent was simply to explain what exactly about the feature some people might actually find fun, as you made it clear that you "still have no idea what's remotely fun about the concept". There was no ill motive involved. Relax.
EDIT: And on that subject, part of what could make it fun is the dynamic of having to weigh the benefits or necessity to eat a given corpse with the potential risk, knowing (as an example) that it's rotten and might possibly be unsafe. Same concept as having to decide if the potential benefit of drinking an identified potion or reading an identified scroll of unknown status outweighs the risk if it's cursed. Strategy, strategy, strategy.
As for the second part, that was simply because I found you proclaiming that this wasn't the time or place for this suggestion, as if that's up to you to decide, annoying. There's offering your opinion, e.g. "I don't like this idea, and here's why" (which is fine), and then there's trying to cram your opinion down someone's throat, e.g. "I don't like this idea, and you shouldn't be suggesting it" (which is not fine).